How to add Textbox content into Label items
Note: The feature described below requires RightBooth version 7.17.8 or later.
This article explains how you can get users to enter text into text boxes on any event screen and then you can show that text in label items on other event screens. This is particularly useful when you want text that is entered by the user to be included on photos and print layouts.
You can add TextBox items onto any screen in the event. In this example we have added a TextBox item on the Start screen and included a label item that prompts the user with the input that is required:
This article explains how you can get users to enter text into text boxes on any event screen and then you can show that text in label items on other event screens. This is particularly useful when you want text that is entered by the user to be included on photos and print layouts.
You can add TextBox items onto any screen in the event. In this example we have added a TextBox item on the Start screen and included a label item that prompts the user with the input that is required:
Notice in the TextBox Text properties, we have:
You can now use the text that is entered into this textbox in any label item on any other event screen by defining a Text variable that includes the name of the TextBox.
In this example we have added a label item on the Print layout design and set its contents to be the Text variable: {MemeText}. This is the name of the TextBox enclosed in curly brackets:
- set the Name of the TextBox to MemeText
- restricted the maximum number of lines allowed to 1 (i.e no carriage returns)
- not ticked the Optional property. This means that the user MUST enter text into the text box before RightBooth will allow the event to progress onto the next screen in the event
You can now use the text that is entered into this textbox in any label item on any other event screen by defining a Text variable that includes the name of the TextBox.
In this example we have added a label item on the Print layout design and set its contents to be the Text variable: {MemeText}. This is the name of the TextBox enclosed in curly brackets:
Now when you play the event, users can type their required meme text on the Start screen and this will then be added onto their photo print out, as shown in this example: